Wrestling Apocalypse

Pro Wrestling! Powered by The Apocalypse! The World Title is on the LINE!!!! Whatcha gonna do when the Wrestling Apocalypse comes looking for you??


GM—John Clark

Game System—World Wide Wrestling (PbtA)

Number of Players—4-8

Duration—1 game slot (2-3 hours)

Tags—Collective experience, Collaborative storytelling, Competitive, Atmospheric, Tournament, Comedy/Silly

Game Description
The long-awaited Wrestling Apocalypse pay-per-view is finally here. A new champion will be crowned, old grudges will be settled and new alliances will be made. Who is going to walk away with the gold in the weekend's biggest battle royale? (World Wide Wrestling is a Powered by the Apocalypse game of pro wrestling by Nathan Paoletta)

Cube Draft

Test both your deck-building and your gameplay skills in this hugely popular Magic: The Gathering format! You’ll get to choose from and play with some of the most powerful cards ever printed, pitting your deck against the rest of the field in a tournament to name the ultimate champion.


GM—Kenny

Game System—Magic: the Gathering, Cube Draft

Number of Players—1-7

Duration—2 game slots (4-6 hours)

Tags—Focused on gameplay, Competitive, Tournament, Card game, Previous experience needed

Game Description
Draft and play with some of the most powerful cards from the history of Magic: The Gathering!

A classic booster draft involves selecting cards from randomized booster packs and building up a deck from the drafted cards. The players in the draft then pit their freshly constructed decks against each other.

The difference is that in a Cube (a prepared collection of cards), instead of buying booster packs, the cards are hand-selected by the owner of the Cube, meaning…

1. You don’t have to pay to play.
2. The cards can be from any era of Magic, including some of the most powerful cards ever printed.

Cube Drafting is one of the most popular ways to play Magic, and if you haven’t experienced it before, now’s your chance to take part in an exciting challenge that combines deck-building and gameplay in a unique package. Prizes will be awarded to the winner and the runner up!

Experience playing Magic is needed.

For the Queen

The Queen has chosen you, and only you, to be her retinue, and accompany her on this journey.
She chose you because she knows that you love her.


GM—Carl Doninger

Game System—For the Queen

Number of Players—4-5

Duration—1 game slot (2-3 hours)

Tags—Collective experience, Collaborative storytelling, Focused on story, Atmospheric, Improv heavy, Player driven

Game Description
For the Queen is a card-based story-building game that you and up to five other players can begin playing in minutes. Choose your queen from among fourteen gorgeously varied illustrations—or start from scratch—and use the prompt cards to collaboratively tell a story of love, betrayal, doubt, and devotion.

Inheritance

Inheritance tells the tale of two families coming to terms with forgiveness, debt, religion, law, and death. In three acts, the game presents a powerful drama that is always unique to the players and their decisions.


GM—Josh Long

Game System—Inheritance

Number of Players—9

Duration—1 game slot (2-3 hours)

Tags—Collective experience, Focused on story, Live action roleplay, Heavy roleplaying

Game Description
Ten years ago, Daxo murdered his beloved older brother, Baldr. Exiled by his father for his crime, he's spent a long decade wandering. But now he's heard that his dear grandfather has died, and he's returned home to claim his inheritance.

Inheritance tells the tale of two families coming to terms with forgiveness, debt, religion, law and death. In three acts, the game presents a powerful drama that is always unique to the players and their decisions.

CASKET LAND

Casket Land is a bleak occult western role-playing game with a focus on making difficult decisions as a group.


GM—Amber Seger

Game System—PBTA

Number of Players—3-5

Duration—1 game slot (2-3 hours)

Tags—Collective experience, Collaborative storytelling, Player driven, Survival

Game Description
Casket Land centers around a dying and drought ridden town cut off by hills, canyons, mines, monsters, and rows of caskets unearthed by the brutal winds as far as the eye can see. You are not a valiant hero - you are the kind of human who could eek survival out of the end times.

The Family Vale

You’ve been sent to rural England to escape the war along with many Londoner children. As you explore the wilderness of family estate you begin to question if your grandmother’s faerie tales weren’t as imaginary as you were led to believe...


GM—Jonathon Baugh

Game System—Fate Accelerated (FAE)

Number of Players—3-6

Duration—1 game slot (2-3 hours)

Tags—Collaborative storytelling, Focused on story, Heavy roleplaying

Game Description
It’s October 1939 and millions of British children are being evacuated to “safer” locations throughout the Isles as part of Operation Pied Piper. You, your siblings, and cousins have, thankfully, been kept together and are being sent to live with your reclusive great-uncle JB at your ancestral home in rural West Midlands. The green rolling hills are far away from the war and certainly the gardens, orchards, farms, and fishing ponds will keep you happy and fed. Unfortunately, all is not as safe as the adults would have hoped. As you explore the wilderness of Family Vale you begin to question if the world described in your grandmother’s bedtime stories and nursery rhymes wasn’t as imaginary as you were led to believe. Is it really possible that witches and faeries exist? What made your parents think this was a safe place for you? Perhaps they forgot…