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It's present day on the island of Hawaii.  The local culture, exotic and isolated for centuries, is being eroded by the constant stream of tourists flooding through the airports.  All sorts of people rub shoulders at the resorts.  Most of them are innocent travelers, but some of them have secret agendas.
 
You have booked yourself on a luau tour to take place on Lokuhai Beach, the "Last Real Hawaiian Beach."  The luau started badly...the bus broke down on the way to the beach, and everyone had to walk the last fifteen minutes.  Everyone's cell phones can't seem to get any signal and the driver has been unable to get the bus running again.  One of the guests, Joe Markham, has been trying to help get it started...

MC Note to players:  Several characters are female, open minds are appreciated for casting.  Dress for the beach and you'll be right on theme.  Leis and character-specific props will be provided!  If you have the confidence to dress like a local, let us know!!  Anyone good at making tropical cocktails?


GM—Kaye Anfield

Number of Players—Everyone!

Wrestling Apocalypse

Pro Wrestling! Powered by The Apocalypse! The World Title is on the LINE!!!! Whatcha gonna do when the Wrestling Apocalypse comes looking for you??


GM—John Clark

Game System—World Wide Wrestling (PbtA)

Number of Players—4-8

Duration—1 game slot (2-3 hours)

Tags—Collective experience, Collaborative storytelling, Competitive, Atmospheric, Tournament, Comedy/Silly

Game Description
The long-awaited Wrestling Apocalypse pay-per-view is finally here. A new champion will be crowned, old grudges will be settled and new alliances will be made. Who is going to walk away with the gold in the weekend's biggest battle royale? (World Wide Wrestling is a Powered by the Apocalypse game of pro wrestling by Nathan Paoletta)

Cube Draft

Test both your deck-building and your gameplay skills in this hugely popular Magic: The Gathering format! You’ll get to choose from and play with some of the most powerful cards ever printed, pitting your deck against the rest of the field in a tournament to name the ultimate champion.


GM—Kenny

Game System—Magic: the Gathering, Cube Draft

Number of Players—1-7

Duration—2 game slots (4-6 hours)

Tags—Focused on gameplay, Competitive, Tournament, Card game, Previous experience needed

Game Description
Draft and play with some of the most powerful cards from the history of Magic: The Gathering!

A classic booster draft involves selecting cards from randomized booster packs and building up a deck from the drafted cards. The players in the draft then pit their freshly constructed decks against each other.

The difference is that in a Cube (a prepared collection of cards), instead of buying booster packs, the cards are hand-selected by the owner of the Cube, meaning…

1. You don’t have to pay to play.
2. The cards can be from any era of Magic, including some of the most powerful cards ever printed.

Cube Drafting is one of the most popular ways to play Magic, and if you haven’t experienced it before, now’s your chance to take part in an exciting challenge that combines deck-building and gameplay in a unique package. Prizes will be awarded to the winner and the runner up!

Experience playing Magic is needed.

For the Queen

The Queen has chosen you, and only you, to be her retinue, and accompany her on this journey.
She chose you because she knows that you love her.


GM—Carl Doninger

Game System—For the Queen

Number of Players—4-5

Duration—1 game slot (2-3 hours)

Tags—Collective experience, Collaborative storytelling, Focused on story, Atmospheric, Improv heavy, Player driven

Game Description
For the Queen is a card-based story-building game that you and up to five other players can begin playing in minutes. Choose your queen from among fourteen gorgeously varied illustrations—or start from scratch—and use the prompt cards to collaboratively tell a story of love, betrayal, doubt, and devotion.

Inheritance

Inheritance tells the tale of two families coming to terms with forgiveness, debt, religion, law, and death. In three acts, the game presents a powerful drama that is always unique to the players and their decisions.


GM—Josh Long

Game System—Inheritance

Number of Players—9

Duration—1 game slot (2-3 hours)

Tags—Collective experience, Focused on story, Live action roleplay, Heavy roleplaying

Game Description
Ten years ago, Daxo murdered his beloved older brother, Baldr. Exiled by his father for his crime, he's spent a long decade wandering. But now he's heard that his dear grandfather has died, and he's returned home to claim his inheritance.

Inheritance tells the tale of two families coming to terms with forgiveness, debt, religion, law and death. In three acts, the game presents a powerful drama that is always unique to the players and their decisions.

CASKET LAND

Casket Land is a bleak occult western role-playing game with a focus on making difficult decisions as a group.


GM—Amber Seger

Game System—PBTA

Number of Players—3-5

Duration—1 game slot (2-3 hours)

Tags—Collective experience, Collaborative storytelling, Player driven, Survival

Game Description
Casket Land centers around a dying and drought ridden town cut off by hills, canyons, mines, monsters, and rows of caskets unearthed by the brutal winds as far as the eye can see. You are not a valiant hero - you are the kind of human who could eek survival out of the end times.

The Family Vale

You’ve been sent to rural England to escape the war along with many Londoner children. As you explore the wilderness of family estate you begin to question if your grandmother’s faerie tales weren’t as imaginary as you were led to believe...


GM—Jonathon Baugh

Game System—Fate Accelerated (FAE)

Number of Players—3-6

Duration—1 game slot (2-3 hours)

Tags—Collaborative storytelling, Focused on story, Heavy roleplaying

Game Description
It’s October 1939 and millions of British children are being evacuated to “safer” locations throughout the Isles as part of Operation Pied Piper. You, your siblings, and cousins have, thankfully, been kept together and are being sent to live with your reclusive great-uncle JB at your ancestral home in rural West Midlands. The green rolling hills are far away from the war and certainly the gardens, orchards, farms, and fishing ponds will keep you happy and fed. Unfortunately, all is not as safe as the adults would have hoped. As you explore the wilderness of Family Vale you begin to question if the world described in your grandmother’s bedtime stories and nursery rhymes wasn’t as imaginary as you were led to believe. Is it really possible that witches and faeries exist? What made your parents think this was a safe place for you? Perhaps they forgot…

Crush the Rebellion

Competitive fun Star Wars game where you build the story!


GM—Joe Nehmer

Game System—Crush the Rebellion

Number of Players—3-4

Duration—1 game slot (2-3 hours)

Tags—Collaborative storytelling, Competitive, Sci-fi, Improv heavy

Game Description
You are agents of the Emperor in a Star Wars-ish universe! You'll be working together on a series of missions, and at the same time backstabbing each other again and again, and it's FUN!

Ten Candles

These things are true.
The world is dark.
And we are alive.


GM—Echo

Game System—Ten Candles

Number of Players—3-5

Duration—1 game slot (2-3 hours)

Tags—Collective experience, Collaborative storytelling, Focused on story, Horror, Improv heavy, Player driven

Game Description
Ten days ago the sky betrayed you. The world went dark. The sun vanished. You were alone. The fall into chaos was sudden and predictable. The world was filled with riots and fear. Radios promised that the sun was not gone. It was still out there beyond that black sky. Order returned.

Five days ago, They came.

Now the radios promise rescue that never comes. Now the lights flicker low and the dark is where They hunt. Now you hear the screams, Now They're coming for you.

Keep moving. Don't lose hope. And stay in the light.

Sign

This game, played in total silence, will have you construct a sign language with your fellow players, and use that language to communicate personal truths.


GM—Travis Faas

Game System—Sign

Number of Players—4-6

Duration—1 game slot (2-3 hours)

Tags—Collective experience, Collaborative storytelling, Focused on story, Atmospheric, Live action roleplay, Improv heavy, Player driven

Game Description
"Nicaragua in the 1970s had no form of sign language. In 1977, something happened. Fifty deaf children from across the country were brought together to an experimental school in Managua. Without a shared language to express themselves, the children did the only thing they could -- they created one. In Sign, we follow a small piece of their journey."

In this game you will play in silence, creating and using a sign language with your fellow students, and seek to have your truth understood.

Paranoia Mark V

Welcome to Alpha Complex. The computer is your friend. Do as the computer says. All will be fine, citizen.


GM—Troy Anfield

Game System—Paranoia (Custom Lite Rebooted Edition)

Number of Players—3-6

Duration—1 game slot (2-3 hours)

Tags—Competitive, Atmospheric, Comedy/Silly, Backstabbing Roleplay

Game Description
You are a citizen, more technically, a clone, in the far future city of Alpha Complex. Alpha Complex is a utopia - free from trivialities such as love, war, famine, and disease. The Computer tells you so and The Computer is your friend. The Computer runs Alpha Complex with omniscience and benevolence, providing for all its citizens needs. This ensures that each and every citizen of Alpha Complex is happy. Questioning or challenging The Computer is treason and likely will result in termination. Failure to be happy is also treason.

Though Alpha Complex is a paradise, it is unfortunately beset by all kinds of enemies from terrorists and mutants to dark secret societies hellbent on subverting harmonious existence. These dangerous elements must be rooted out and destroyed.

The Computer, in its benevolent wisdom, has selected you for a highly important mission as a member of a Red Clearance Troubleshooter team. As a Troubleshooter, your job is to find trouble. And shoot it. Enemies are everywhere! Stay alert! Trust no one! Keep your laser handy!

A SERIOUS NOTE FOR PLAYERS:

In Paranoia, lies, double-cross and backstabbing are often your best allies for survival in Alpha Complex. Betrayal is a constant threat by anyone and of most likelihood from your mission assigned team mates (the other players around the table). Additionally, The Computer is always watching your actions, judging you, and rewarding you fairly or not, often not. If this sounds stressful or you do not feel you can find the humor in the twisted situations that arise, this game is not for you.

Commander: Planechase

Join a massive game of Commander for Magic: The Gathering as you battle across the Multiverse for glory and special prizes! The insanity of Commander will be cranked up even further by special Planechase cards, changing the shape of the game as the players explore different worlds.


GM—Kenny

Game System—Magic: The Gathering

Number of Players—1-5

Duration—1 game slot (2-3 hours)

Tags—Previous experience needed, Magic: The Gathering, Commander

Game Description
Choose your legend and enter a free-for-all battle across the Multiverse! Commander is a casual variant of Magic: The Gathering where each player builds a 100-card deck, with only one copy of each card allowed (except basic lands). You choose for your deck a single legendary creature, your commander, who will shape your strategy and determine what colors your deck may use.

Commander is intended as a massive multiplayer brawl, and our game will amp up the craziness with special Planechase cards, representing chaotic magical effects as the players planeswalk to different worlds.

If you don’t have a deck, some will be provided, and players are encouraged to bring spares that they’re willing to loan out. Special prizes will be awarded to the winner of the main game and the consolation game!

Experience playing Magic is needed.

Wormhole Graveyard

In the shadow of a wormhole, amidst a starship graveyard, your ragtag group of ne'er-do-wells is granted an opportunity: recover a derelict ship to gain your ticket out of this backwater system for good.


GM—Dave Eisinger

Game System—Stars Without Number

Number of Players—3-5

Duration—1 game slot (2-3 hours)

Tags—Focused on story, Focused on gameplay, Sci-fi, Survival, Heavy roleplaying

Game Description
3-5 players will attempt to follow the beacon of a dead starship captain to recover his abandoned starship, floating amongst the debris around the Cairn wormhole. You've been stuck here for years, and if you can just get this ship and fend off whoever else has the same idea, you might finally have a future worthy of hope.

Ironsworn

Dungeon World + Vikings + Gritty Dark Fantasy!


GM—Joe Nehmer

Game System—Ironsworn RPG

Number of Players—2-4

Duration—1 game slot (2-3 hours)

Tags—Collective experience, Collaborative storytelling, Focused on story, Dark fantasy, Improv heavy, Player driven, Heavy roleplaying

Game Description
In Ironsworn (Gold Ennie Winner 2019), you are a hero sworn to undertake perilous quests in the dark fantasy setting of the Ironlands. You will explore untracked wilds, fight desperate battles, forge bonds with isolated communities, and reveal the secrets of this harsh land. Are you ready to swear iron vows and see them fulfilled — no matter the cost?

Hyaku (100)

You were just in your car. Or perhaps you were just taking a bath. Or actually you were just grocery shopping. No matter, you are trapped now, in this room with strangers and a big black sphere. The only way to escape is to do what the sphere says. Get the aliens off earth one way or another, score points, get 100 points and you can leave, or die.


GM—Josh Long

Game System—Dread

Number of Players—4-6

Duration—1 game slot (2-3 hours)

Tags—Horror, Modern day, Survival, Graphic, Jenga

Game Description
You were just in your car. Or perhaps you were just taking a bath. Or actually you were just grocery shopping. No matter, you are trapped now, in a room with strangers and a big black sphere. The only way to escape is to do what the sphere says. Get the aliens off earth one way or another, score points, get 100 points and you can leave, or die.

Hyaku (100) is a modern day survival horror game. If you are a fan of movies or anime where the tension of not knowing if your favorite character will make or not, or if you like to push your luck taking on the super natural in a skill based game of Jenga than this is the game for you!

Witch Punks

This is a game of anarchism and witchcraft, punk music and middle fingers. Dressing up is *highly* encouraged, as is bringing any punk/witch paraphernalia you'd like to increase immersion. Nothing is predetermined, and all of us will collectively create and steer this game. Because, you know, collective action.


GM—Echo

Game System—Witch Punks

Number of Players—4

Duration—1 game slot (2-3 hours)

Tags—Collective experience, Collaborative storytelling, Focused on story, Cute, Horror, Costume, Modern day, Player driven, Heavy roleplaying

Game Description
You are a coven of punk witches making your way in a world being devoured by capitalism, monolithic patriarchy, bigots, and a military political complex. You've had it with this shit, and you're taking back your rights, your life, and your magic.

This is a tabletop RPG about punks who practice witchcraft and fight back against evil systems and the people that make those systems work. This game deals with social justice focusing on gender, sexuality, and politics. It's also about witches who wanna wear cute hats, listen to Bikini Kill, and smooch each-other.

Lifeblood 2: Almost in Reach

Pathfinder 2nd edition dungeon crawl. Pre-gen characters meant to show you the system and get some flavor for the mechanics. Bonus points to players for fun role-playing.


GM—Jonathon Baugh

Game System—Pathfinder 2nd Edition

Number of Players—3-6

Duration—1 game slot (2-3 hours)

Tags—Collective experience, Focused on gameplay, Deathtrap dungeon, Fast-paced, High fantasy

Game Description
Thuvian alchemists have long known the secret to immortality; the Sun Orchid Elixir. They also know it's worth; once a year auctioning off their latest batch going for no less than 50,000 gp per dose. That is why it's so odd that this year, they have decided to give away their supply. The word was spread throughout the realm, anyone is welcome to try their hand at the The Pit—a secret lair inside their keep and an almost mythical challenge for thrill-seekers—for a chance to obtain one of the many vials hidden throughout the dungeon.

Last RollPlus was the meat-grinder where the weak were fodder for the alchemists. Now you will play one of the "surviving" adventurers as they advance to the next portion of the dungeon using new 2nd edition abilities in their quest for immortality.

Summer Break

The world’s largest particle accelerator is in your town. You’re just a kid what wants to live in Sweden in the 1980s. Unfortunately, those two things cannot coexist.


GM—Dave ValDave, haunted by his past

Game System—Tales from the Loop

Number of Players—4-6

Duration—1 game slot (2-3 hours)

Tags—Collaborative storytelling, Focused on story, Heavy roleplaying

Game Description
Play as kids in a technologically advanced, yet familiar, 1980s. The Mälaren Islands off the coast of Stockholm Sweden are home to the world's largest particle accelerator. As kids, all of this technology doesn’t concern you. But sometimes you end up dragged into the middle of a grown up problem. As players, you’ll attempt to fix what the adults have broken.