Game submissions are open! Click HERE to submit your game now!

It is the spring of 1884. America's west coast is slowly being populated with small towns full of settlers, coming to prospect for precious metals, set up ranches and run dubious saloons. Now the railway is coming! Cactus Gulch is one such small town. Founded 20 years ago, tonight it has a festive air as the townsfolk get set to start their 20th anniversary celebrations. Plus, the railway is coming! However, all is not running smoothly. Land disputes, disreputable card games, strange folk from out of town, and quarrels are all adding to a tense atmosphere…


GM—Josh Long

Number of Players—Everyone!

The Citadel Unconquerable

The people of Pumpkintown watch in horror as the moon contorts and warps into a cube, smiting the mountainside as it crashes to the earth. Only the Eldest remember the last time this happened, the arrival of the CITADEL UNCONQUERABLE, fastness of the wizard Zavgast, master of all reality. He has returned to sup upon the souls of mortals. And no weapon may slay him. No weapon may breach the Citadel’s walls. Save one.


GM—Kenny Webb

Game System—Swords Without Master

Number of Players—2-4

Duration—1 game slot (2-3 hours)

Tags—High Fantasy, Swords and Sorcery, Rules light, Collaborative storytelling

Game Description
The people of Pumpkintown watch in horror as the moon contorts and warps into a cube, smiting the mountainside as it crashes to the earth. Only the Eldest remember the last time this happened, the arrival of the CITADEL UNCONQUERABLE, fastness of the wizard Zavgast, master of all reality. He has returned to sup upon the souls of mortals. And no weapon may slay him. No weapon may breach the Citadel’s walls. Save one.

Swords Without Master is a game of adventure, violence, and wonder. Become rogues in a world of swords and sorcery, living by your wits and prowess, plunging into the unknown, and seizing from it untold treasures.

The game is light on rules and heavy on story. The dice don’t determine outcomes; rather, they determine the mood of the scene. As you play, you create the tale’s morals, mysteries, and motifs, all of which come into play as the story unfolds.

Time Spiral Remastered Community Draft

Draft one of the all-time-favorite block, concentrated into a singular Draft experience!

Travel back to a time of temporal chaos in the plane of Dominaria.


GM—Josh Long

Game System—Magic: The Gathering

Number of Players—4-7

Duration— 2 game slots (4-6 hours)

Tags—Focused on gameplay, Competitive, Tournament, Card game, Previous experience needed

Game Description
Draft one of the all-time-greatest Magic: The Gathing sets, concentrated into a singular Draft experience!

Travel back to a time of temporal chaos in the plane of Dominaria.

Drafting is at cost of the packs at $20 a player. Players will keep the cards that they draft.

Being a community draft everyone will contribute to the prize pool. All prizes should be MTG related.

The Witch, The Prince, and The Wind

The kingdom is shaken as their precious prince Callum Bexley has gone missing. It is believed that the wicked witch Medeia Grim is responsible for his disappearance. You and your guildmates have answered the call to venture into the Cursed Underground Beryl Forest in hopes of rescuing the prince Bexley.


GM—Josh Long

Game System—Forged in the Dungeon

Number of Players—2-5

Duration—1 game slot (2-3 hours)

Tags—Focused on gameplay, Deathtrap dungeon, High fantasy, Heavy roleplaying

Game Description
The kingdom is shaken as their precious prince Callum Bexley has gone missing. It is believed that the wicked witch Medeia Grim is responsible for his disappearance. You and your guildmates have answered the call to venture into the Cursed Underground Beryl Forest in hopes of rescuing the prince Bexley.

Forged in the Dungeon is a game about a group of adventurers and their adventuring guild. There are adventures, political intrigue, spelunking, dangerous monsters, powerful magic, deceptions, betrayals, victories, and deaths.

Forged in the Dungeon is heavily influenced by high fantasy games like Dungeons and Dragons 3.5E/5E and Dungeon World. At its core the game is Forged in the Dark and uses the Blades in the Dark system with additional systems from Beam Saber.

Cube Draft

Test both your deck-building and your gameplay skills in this hugely popular Magic: The Gathering format! You’ll get to choose from and play with some of the most powerful cards ever printed, pitting your deck against the rest of the field in a tournament to name the ultimate champion.


GM—Kenny

Game System—Magic: the Gathering, Cube Draft

Number of Players—1-7

Duration—2 game slots (4-6 hours)

Tags—Focused on gameplay, Competitive, Tournament, Card game, Previous experience needed

Game Description
Draft and play with some of the most powerful cards from the history of Magic: The Gathering!

A classic booster draft involves selecting cards from randomized booster packs and building up a deck from the drafted cards. The players in the draft then pit their freshly constructed decks against each other.

The difference is that in a Cube (a prepared collection of cards), instead of buying booster packs, the cards are hand-selected by the owner of the Cube, meaning…

1. You don’t have to pay to play.
2. The cards can be from any era of Magic, including some of the most powerful cards ever printed.

Cube Drafting is one of the most popular ways to play Magic, and if you haven’t experienced it before, now’s your chance to take part in an exciting challenge that combines deck-building and gameplay in a unique package. Prizes will be awarded to the winner and the runner up!

Experience playing Magic is needed.

D20 to Death

Come roll dice! Come seek riches! Come and die…often!

A fast-paced, combat-heavy session with abbreviated Pathfinder 2e rules and premade characters. Oh yeah, bonus points for roleplaying and rule-of-cool. Based on Tracey Hickman’s Killer Breakfast.


GM—JB

Game System—Simplified Pathfinder 2nd Edition

Number of Players—4-12

Duration—1 game slot (2-3 hours)

Tags—Collective experience, Focused on gameplay, Deathtrap dungeon, Crowd participation, Comedy/Silly, Fast-paced, High fantasy, Player driven, Tactical

Game Description
You want a combat-heavy challenge with plenty of room for rule-of-cool roleplaying? Don’t take it personally if you die, a lot.

In this deadly comedic romp based on Tracey Hickman’s famous Killer Breakfast, we’ll have a stack of premade characters randomly assigned. As the game progresses and you die (which you will), you’ll get the next character off the stack. If you’re able to claim victory, there will be a trophy. But the true prize is the friends you make (and who die) along the way.

MTG Commander Archenemy

Have a commander deck (or not)? Just love playing commander? How about a variation of Archenemy where the GM will be the big baddie and everyone else gets to bring your heat.


GM—JB

Game System—WotC MTG Commander + Archenemy

Number of Players—3-5

Duration—1 game slot (2-3 hours)

Tags—Collective experience, Tactical, Card game

Game Description
Have a commander deck (or not)? Just love playing commander? How about a variation of Archenemy where the GM will be the big baddie and everyone else gets to bring your heat.

ShadowDark: Rogue

Remember that 1980's ascii text game, Rogue? This ShadowDark game emulates that very experience, delving through chambers, chancing the reading of unknown and possibly cursed scrolls, throwing potions at mummies, and all while trying to stave off starvation and the dreadful dark!


GM—Joe

Game System—ShadowDark RPG

Number of Players—3-5

Duration—1 game slot (2-3 hours)

Tags—Focused on gameplay, Deathtrap dungeon, Dark fantasy, Improv heavy, Tactical

Game Description
Fight your way through the Dungeons of Doom and return with the fabled Amulet of Yendor (or die trying)!

*** Unique Dungeons and Dynamic Elements *** Each session unfolds dynamically via tile-based dungeon design, ensuring a fresh and unpredictable adventure. Prepare for the unexpected with randomized elements such as enemy encounters and treasure finds.

*** Crucial Choices *** Weigh trade-offs under tight constraints. Decide when is the right time to utilize your resources. Seize or pass on risky-but-rewarding opportunities.

*** Adaptive to Your Hero *** Your creativity is incorporated into the session, building a story that is directly connected with you.

*** Permadeath *** Embrace the ultimate challenge with permanent character death, pushing your strategic skills to the limit and making every choice and battle crucial.

Goblinville

Create your own goblin village and maybe burn it down trying to make it cooler.


GM—Amber

Game System—Goblinville

Number of Players—3-5

Duration—1 game slot (2-3 hours)

Tags—Collective experience, Collaborative storytelling, Comedy/Silly

Game Description
Goblinville is a tabletop roleplaying game about broke goblins who travel into dangerous places to steal enough gold to make rent. Gameplay is focused on putting the goblins into dangerous, risky situations and providing compelling choices for how they get out of them. System is loosely based off Blades in the Dark and uses a d6 pool to resolve outcomes.

Tea, Crumpets and Murder

You are a little old lady and you putter around your charming New England town with your book club, solving mysteries. One part crime procedural, one part senior center and a dash of dark conspiracy. Bringing tea and biscuits would be just perfect, dear.


GM—John Clark

Game System—Brindlewood Bay

Number of Players—2-4

Duration—1 game slot (2-3 hours)

Tags—Collective experience, Collaborative storytelling, Focused on story, Atmospheric, Cute, Murder mystery, Player driven

Game Description
Brindlewood Bay is a small coastal community in Massachusetts, filled with bed & breakfasts, antique shops, cozy diners and artisans. A book club of elderly ladies meets at a quaint little local bookstore to share and discuss their love of murder mystery novels. But when seemingly unsolvable crimes stump the local constables, the ladies of the Murder Mavens Book Club jump in to help.

Car Wars Carnage

If you like tabletop minis games with lots of cool automotive-related bits and vehicular mayhem, have I got a game for you! Some of the minis may even get painted by the time of the con!


GM—John Clark

Game System—Car Wars 6th Edition

Number of Players—1-3

Duration—1 game slot (2-3 hours)

Tags—Focused on gameplay, Competitive, Atmospheric, Sci-fi, Survival, Tactical, Challenging

Game Description
The Year is 2070 and society has collapsed. Travel on American Highways is unsafe as citizens, vigilantes and outlaws arm their vehicles to the teeth and battle each other for supremacy. In the most popular sport in this vehicular apocalypse, a new breed of legendary athletes known as Autoduellers take to arenas, mall parking lots and pockmarked highways, blowing up their opponents with an array of heavy guns, rockets and vehicle-deployed landmines. You are one of the wannabe elite piloting your vehicle to victory. Or crashing and burning.

Purrilous Shadows

Embark on a mystical journey in Purrfect, a coastal town veiled in moonlit enchantment. Uncover the sinister secrets lurking in the shadows, as your band of unique cats battles Lovecraftian forces. Engage in a feline odyssey, combining wit, mysticism, and teamwork. Will you save Purrfect, or succumb to the creeping darkness?


GM—Matt Gwinn

Game SystemThe Secrets of Cats (FATE)

Number of Players—3-5

Duration—1 game slot (2-3 hours)

Tags—Focused on story, Atmospheric, Horror, Murder mystery, Dark fantasy, Modern dayy

Game Description
In the captivating coastal town of Purrfect, where moonlight bathes the streets in a silver glow, an ancient force awakens in the shadows. Unseen tendrils of dark Eldritch energies infiltrate the once-harmonious town, unsettling its feline residents and casting a shadow over their tranquil lives.

Embark on a quest with your eclectic group of cats to unravel the mystery and thwart the encroaching evil before it consumes all. Navigate the enigmatic human world, utilizing your unique skills and mystical powers to overcome challenges. Engage with a myriad of wild and domesticated creatures, some allies, others foes. The fate of Purrfect rests in your paws. Will you prevail against the encroaching darkness or succumb to its insidious grasp? The answer lies in the whispers of the moonlit night.

The Hour Between Dog and Wolf

In this story-driven game, players embody a flawed hero driven by an obsession for justice, and a vile killer struggling with their own compulsions and inner darkness. Explore their dark story, and experience how their actions influence how they see the world around them.


GM—Matt Gwinn

Game System—The Hour Between Dog and Wolf

Number of Players—1-3

Duration—1 game slot (2-3 hours)

Tags—Collaborative storytelling, Focused on story, Atmospheric, Horror, Improv heavy, Tactical

Game Description
The Hour Between Dog and Wolf is a two to three player roleplaying game which pits a flawed hero against a vile killer. One player takes on the role of the Hero who struggles to balance their obsessive desire for justice with their conscience and emotional stability. Their opponent takes on the role of the Killer who tries to outsmart and manipulate the Hero while battling their own dark desires.

The Hour Between Dog and Wolf lets you explore an existential struggle that is both personal and metaphorical. Players experience the world through the eyes of two troubled characters as their inner demons guide them on their dark journey. The Hour Between Dog and Wolf is more than a story about a hero and a villain, it is a story of exploring one’s darkest self and how that struggle affects the world around us.

The Hour Between Dog and Wolf encourages players to confront thoughts and storylines that make them a little uncomfortable, but never at the expense of each other’s fun. Dabble in your darker thoughts, or fully embrace the horrors that lurk within your soul. The Hour Between Dog and Wolf can be dark and disturbing or any shade of grey that fits your comfort level. Setting can be modern day, historical, fantasy or science fiction. Pre-generated characters can be provided, or players can cooperatively create their own along with the setting (which can take 30 minutes to an hour). The mechanics are simple and the game is story-driven by the players, no GM.

Phantom Squad vs The Thule Society

Using Savage Worlds to emulate the quick pulpy action of properties like Atmoic Robo and Hellboy, you will be playing superpowered individuals tasked with punching Nazis in the face and saving the world from evil.


GM—Chris Clark

Game System—Savage Worlds Adventure Edition

Number of Players—2-5

Duration—1 game slot (2-3 hours)

Tags—Comedy/Silly, Horror, Sci-fi, Fast-paced, Modern day

Game Description
The evil Thule Society has concocted a mystical plan to turn the tide of the war back in the favor of Nazi Germany. In response, the Allies have unleashed a ragtag squad of paranormally powered individuals called the Phantom Squad to disrupt the Thule Society's plans.

Using Savage Worlds to emulate the quick pulpy action of properties like Atmoic Robo and Hellboy, you will be playing superpowered individuals tasked with punching Nazis in the face and saving the world from evil.